Foojay Podcast #25: Game Development with Java, JavaFX, FXGL
Let's learn from the experts why Java and JavaFX should be on your game-development-language-list and how to get started!
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Let's learn from the experts why Java and JavaFX should be on your game-development-language-list and how to get started!

Peter Lawrey
8,511 viewsThe cost of object creation can be far higher than the cost of cleaning them up if they are very short lived.

Frank Delporte
3,085 viewsAgain a busy month in JavaFX-world! Here is a nice list with links for your reading and clicking pleasure!

Ken Fogel
30,330 viewsI like to describe this book as a beginner's book for experts. Anyone who needs to get up to speed quickly using Java is my primary …

Jerry Shea
3,276 viewsChronicle Threads provides high performance event loop implementations and utility functions to help with threading and concurrency.

Christopher Schnick
9,930 viewsIf the user has already installed the programs to connect to remote systems, why not try to use them from Java instead of libraries?

Frank Delporte
3,802 viewsLearn about an impressive list of JavaFX and Raspberry Pi projects and beyond worked on by a 16 year old in Italy!

Frank Delporte
3,808 viewsJavaFX Core, Conferences, Scene Builder, Gluon, JFX Central, Almas, Gerrit, Dirk, and much more... JavaFX Links of April 2023!

Peter Lawrey
7,440 viewsIs replicating data to a secondary system faster than sync-ing to disk? My first time benchmarking with a realistic example.

Forough Goudarzi
5,471 viewsHigh availability is achieved in Chronicle FIX by failover, where workload is transferred in the event of a primary engine failure.