Snake Game with JavaFX FXGL in Three Pair-Programming Sessions
Start with an idea for a game, bring it to life in a prototype, modify the application to run on Raspberry Pi and on mobile device.
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Start with an idea for a game, bring it to life in a prototype, modify the application to run on Raspberry Pi and on mobile device.

Carl Dea
49,251 viewsFor the beginner to developing JavaFX applications with IntelliJ IDE, this article can help to avoid pitfalls and hit the ground running.

Frank Delporte
4,471 viewsCombined with an inexpensive touch screen, the Raspberry Pi makes for a perfect controller for a machine or game console.

Almas Baimagambetov
7,707 viewsHow to make a simple clone of Pong using the JavaFX FXGL game engine. We will be using the latest (currently 11.15) version of FXGL.

Carl Dea
5,451 viewsIn this part, I will fast forward my progress of the JFX World Clock and jump into building and creating an installer that you can …

Carl Dea
7,346 viewsBuilding Java apps using the new module system can be a challenge, here I will show you how I was able to build a modern MVC based JavaFX …

Gerrit Grunwald
5,667 viewsI have created an application that makes use of JavaFX custom controls. Here I'll go through the custom controls that I've created for it.

Gerrit Grunwald
9,059 viewsDrawing on the Canvas node will directly go down to the graphics hardware, making it really fast. Of course, this also comes with drawbacks!

Gerrit Grunwald
7,391 viewsLearn how to create a custom Control based on the JavaFX Region class. The Region class is the class that all JavaFX controls are based on.

Gerrit Grunwald
16,120 viewsContinuing the JavaFX custom control series, next I will show you how to create a custom control in JavaFX by using Control and Skin …