Let’s learn from experts why Java and JavaFX should be on your game-development-language-list!
Creating a Snake Game with JavaFX FXGL in Three Pair-Programming Sessions
In this article, Almas and Frank show you how to start with an idea for a game and bring it to life in a prototype application. We will then modify the application to run on a Raspberry Pi and on a mobile device.
To give some background, some time ago my 10y old son challenged me to create a Snake-like game with emojis. He selected the emoji images and I “only” needed to do the programming bit, the easy part… Luckily Almas asked me if I had a topic for some pair-programming for his YouTube channel, and his question turned into a three-part series. My son is delighted because his idea is now a real game!
Device Monitoring with JavaFX and FXGL
In a previous post, Getting Started with FXGL Game Development, we already have taken a look at the FXGL game development framework developed by Almas Baimagambetov.
But, this game engine can also be used for other use cases. In this post, we will be building a system monitoring dashboard, which can run on a Raspberry Pi.
The dashboard can be used to keep an eye on any device that can report its state to a queue. And, for me personally, it finally solves the problem of finding the IP addresses of all my Raspberry Pi’s when my router decided to shuffle them.
Getting Started with FXGL Game Development
FXGL is a JavaFX Game Library Engine for Java and Kotlin, created by Almas Baimagambetov.
In this article, you’ll read what FXGL is, what it is good for, what its dependencies are, as well as a complete scenario with a video and code snippets to set up your first FXGL scenario from scratch.