Have fun with this overview of the “JavaFX LinksOfTheWeek” that got published on jfx-central.com during November.
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JavaFX Links of October 2023
Have fun with this overview of the “JavaFX LinksOfTheWeek” that got published on jfx-central.com during October.
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JavaFX Links of September 2023
Here is the overview of the JavaFX LinksOfTheWeek that got published on jfx-central.com during September.
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JavaFX Links of August 2023
I’ve taken a holiday this month, so probably missed a lot of the amazing JavaFX news, but still some things caught my attention and you can find them in this LinksOfTheMonth overview. But the most essential and thrilling news is …
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Foojay Podcast #9: The State of JavaFX Framework, Libraries, and Projects
Let’s talk about the JavaFX framework itself, but also about the libraries and applications that are built with it.
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How to Create Mobile Apps with JavaFX (Part 1)
In this three-part series, I’ll show how to use JavaFX for mobile app development: JavaFX looks great and runs on both mobile platforms.
You use the same JavaFX code targeting Google Play and Apple App stores. Performance is excellent and startup time is fast with native images.
You use Java 11+ and the latest JavaFX.
Our game is TiltMaze Labyrinth!
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Creating a Snake Game with JavaFX FXGL in Three Pair-Programming Sessions
In this article, Almas and Frank show you how to start with an idea for a game and bring it to life in a prototype application. We will then modify the application to run on a Raspberry Pi and on a mobile device.
To give some background, some time ago my 10y old son challenged me to create a Snake-like game with emojis. He selected the emoji images and I “only” needed to do the programming bit, the easy part… Luckily Almas asked me if I had a topic for some pair-programming for his YouTube channel, and his question turned into a three-part series. My son is delighted because his idea is now a real game!
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Creating a JavaFX World Clock from Scratch (Part 2)
In this part of the series, you’ll get a chance to use some math and trig skills to determine how to position parts of the hour hand.
After learning how to convert the math to usable functions, you get a chance to see JavaFX’s FXML annotations to reference nodes on the scene graph.
Lastly, you’re able to see animations of the hour hand move about the clock face.
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OpenJDK vs. OpenJFX Release Cycles
Confused about the release cycles of OpenJDK and OpenJFX and the relationship between them? Read on to have all your questions answered.
At this moment, there are no planned features or changes in OpenJFX which require new JDK features (text blocks, records, etc), so the next releases of OpenJFX will most probably still be compatible with JDK 11.
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A JavaFX App on ZuluFX in 60 Seconds
Learn how to use a popular distribution from Azul to build a JavaFX HelloWorld Application in 60 seconds!
I’m not sure if you’ll taken more than 60 seconds to complete the steps, but assuming your environment is setup and the JDK 11+ and JavaFX is installed you should be able to cut and paste the code in seconds.