A JavaFX App on ZuluFX in 60 Seconds

Carl Dea

Carl Dea is a JavaFX enthusiast working in the field of Geo Spatial at Captivation Software as a software engineer using the following technologies: Server stack: OpenStack, VMWare, Linux, Docker, Splunk, NodeJS, JBoss, Redis, ActiveMQ, and Oracle. Languages: Java, C/C++, Python, and JavaScript(ES6).
Web client/server frameworks: ReactJS, Leaftlet, ArcGis, Bootstrap, BackboneJS, UnderscoreJS, SpringBoot, Micronaut, QuarkusIO.

Duke's shirt with Azul and JavaFX.

Most Java developers probably know by now that Oracle has open sourced the Java JDK and hosted its source code on Github (aka Project Skara).

Oracle encourages companies to get paid support for their LTS (Long-term support) versions of the JDK, however for the mass majority of developers (like myself), who still want to enjoy free versions of the latest JDK and JavaFX, we can now get distributions from third-party vendors or build it ourselves (OpenJDK / OpenJFX).

In this article, I will show you how to use a popular distribution from Azul to build a JavaFX HelloWorld Application in 60 seconds! 


Before we start the stopwatch (60 seconds), let's install the ZuluFX distribution. Below are instruction on how to install the ZuluFX distribution. If you've already installed Java/JavaFX 11 or greater (from elsewhere) you can skip to the Getting Started section.

Installing ZuluFX

Azul creates a free and user-friendly distribution of the JDK bundled with JavaFX. Azul provides a simple user interface shown in figure 1 that allows you to pick and choose an appropriate version of the JDK and JavaFX in one compressed file to be downloaded. To get paid commercial Java support check out Azul's support subscriptions.

Azul System's Download of OpenJDK
Figure 1. https://www.azul.com/downloads/zulu-community

Download ZuluFX (JDK & JavaFX bundle) from: 

After downloading the bundle you should have a file named similar to the following:


These install instructions are on a MacOS, so I trust you will know how to translate the steps to your target platform (Windows and/or Linux). 

# Make an sdks directory in your home directory
$ mkdir ~/sdks

# Move tar file into the sdks directory
$ mv ~/Downloads/zulu14.29.23-ca-fx-jdk14.0.2-macosx_x64.tar ~/sdks

# Change directory into <home directory>/sdks directory
$ cd ~/sdks

# Uncompress file
$ tar -xvf zulu14.29.23-ca-fx-jdk14.0.2-macosx_x64.tar

# Remove file (save some disk space)
$ rm zulu14.29.23-ca-fx-jdk14.0.2-macosx_x64.tar

# Set JAVA_HOME environment variable
$ export JAVA_HOME=~/sdks/zulu14.29.23-ca-fx-jdk14.0.2-macosx_x64

# Add JAVA_HOME/bin on the PATH environment variable 
$ export PATH=$JAVA_HOME/bin:$PATH

# Verify installations of Java JDK 
$ java -version
openjdk version "14.0.2" 2020-07-14
OpenJDK Runtime Environment Zulu14.29+23-CA (build 14.0.2+12)
OpenJDK 64-Bit Server VM Zulu14.29+23-CA (build 14.0.2+12, mixed mode, sharing)

Getting Started

On your mark, get set, GO!

Step 1: Create the helloworld project directory structure

Figure 1. Initial project and source code directories created.

The following commands create the project and src directories.

# Windows
C:\Users\myusername>md helloworld
C:\Users\myusername>md helloworld\src
# Linux
/user/home/myusername$ mkdir -p helloworld/src

# Mac
/Users/myusername$ mkdir -p helloworld/src

Step 2: Create a module directory that will later contain the module-info.java file.

The module directory named using the reverse domain convention.

Create a directory using a preferred naming convention based on Java Module System's new way to organize source code and modules (reverse domain name scheme).

$ mkdir src/com.mycompany.helloworld

Step 3: Create the directory structure com/mycompany/helloworld that follows a package namespaces for HelloWorld.java

Figure 2. Project Directory structure for HelloWorld.java file.

Under the directory com.mycompany.helloworld you will create the following directory structure com/mycompany/helloworld. This directory will later contain the Helloworld.java file created in Step 5.

$ mkdir -p src/com.mycompany.helloworld/com/mycompany/helloworld

Step 4: Create a module-info.java file. 

Create a file named module-info.java under the directory src/com.mycompany.helloworld as shown below.

Figure 3. Module-info.java file

Copy and paste the code from Listing 1 into the module-info.java file. Use vi, nano or notepad. For example:

$ vim src/com.mycompany.helloworld/module-info.java

Listing 1. The module definition file module-info.java

module com.mycompany.helloworld {
   requires javafx.controls;
   exports com.mycompany.helloworld;

This lets the compiler know which core module dependencies the application needs to compile and run such as JavaFX modules.

The module-info.java defined above doesn't need to include (requires) the modules javafx.base and javafx.graphics, because the javafx.controls module already has them as transitive dependencies so, including them would be redundant. In this example a JavaFX button depends on the javafx.controls module.

The exports keyword exposes the com.mycompany.helloworld module to the runtime system.

Step 5: Create the JavaFX HelloWorld.java application file. 

The file will be created in the directory src/com.mycompany.helloworld/com/mycompany/helloworld as shown in figure 4 below.

Figure 4. HelloWorld.java application file

Use vim for those who despise those other wimpy editors 😉

$ vim src/com.mycompany.helloworld/com/mycompany/helloworld/HelloWorld.java 

Copy and paste the code below (Listing 2) into the a file called HelloWorld.java.

Listing 2. JavaFX HelloWorld application code for HelloWorld.java

package com.mycompany.helloworld;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.stage.Stage;
 * A JavaFX Hello World
public class HelloWorld extends Application {
    * @param args the command line arguments
    public static void main(String[] args) {
    public void start(Stage stage) {
       stage.setTitle("Hello World");
       Group root = new Group();
       Scene scene = new Scene(root, 300, 250);
       Button btn = new Button();
       btn.setText("Hello World");
       btn.setOnAction( actionEvent ->
                 System.out.println("Hello World"));

Step 6: Compile your code!

Compile the source code with the -d option with the location of compiled module. The directory for the new helloworld module is mods/com.mycompany.helloworld .

$ javac -d mods/com.mycompany.helloworld src/com.mycompany.helloworld/module-info.java src/com.mycompany.helloworld/com/mycompany/helloworld/HelloWorld.java

After compiling your code the class files the mods directory should look like the following:

Figure 5. Compiled classes in the mods directory.

Step 7: Execute the JavaFX HelloWorld application!

Execute the Hello World application as a module. After compiling the module into the mods directory you will now use Java 9 or above’s new –module-path option to specify a compiled module’s directory. Also, you will specify the -m option to execute the module and its main class HelloWorld. Use the following command:

$ java --module-path mods -m com.mycompany.helloworld/com.mycompany.helloworld.HelloWorld

The following is the output of the previous command:

Output of a JavaFX Hello World Application
Figure 6. The output of a JavaFX Hello World application.


I'm not sure if you’ve taken more than 60 seconds to complete the steps, but assuming your environment is setup and the JDK 11+ and JavaFX is installed you should be able to cut and paste the code in seconds.

Hopefully you'll find the new Java Platform Module System (JPMS) pretty straight forward. Although there is a little extra typing in order to let the compiler know where modules are, it’s really not that different than the -classpath option.

While we are living in strange times I still believe there are more exciting times in the Java world especially with more vendors and partners making Java JDK distributions more and more available.

Happy coding and stay safe!



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