Gail Anderson9 articles
Let’s talk about the JavaFX framework itself, but also about the libraries and applications that are built with it.
- Frank Delporte,
- Gail Anderson,
- Johan Vos,
- Pedro Duque Vieira
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Wordish with JavaFX – Part 5
Let’s turn to JavaFX charts, showing how to customize charts with orientation and colors and how to add nodes to the chart scene graph!
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Wordish with JavaFX – Part 4
Continue with Part 4, where we’ll look at how we get our words and how we determine if a submitted word is valid!
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Wordish with JavaFX – Part 3
The JavaFX controller code maintains game state and responds to user input with appropriate updates to the UI.
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Wordish with JavaFX – Part 2
Learn specialized JavaFX Labels and Buttons, pseudo-classes for CSS styling, and third-party font libraries and customizing Scene Builder!
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Wordish with JavaFX – Part 1
Learn about the main UI layout of a cool JavaFX game using Scene Builder, TilePane, FlowPane, controller code, iOS and Android settings!
- Gail Anderson
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How to Create Mobile Apps with JavaFX (Part 3)
In Part 1, we introduced a mobile app game, TiltMaze, written completely in JavaFX, which you can download from either the Apple App Store or Google Play and install it on your mobile device or tablet.
In Part 2, we showed you how to work with Gluon and GraalVM to build native images that execute on either Apple or Android mobile devices and tablets.
In this article, we’ll discuss how to upload your application to the respective mobile app stores so the world can install your application on their devices.
- Gail Anderson
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How to Create Mobile Apps with JavaFX (Part 2)
In Part 1, we introduced a mobile app game, TiltMaze, written completely in JavaFX, which you can download from either the Apple App Store or Google Play and install it on your mobile device or tablet.
In this article, we’ll discuss the technologies we use with JavaFX to build the JVM byte code version as well as native images that target iOS and Android devices.
- Gail Anderson
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How to Create Mobile Apps with JavaFX (Part 1)
In this three-part series, I’ll show how to use JavaFX for mobile app development: JavaFX looks great and runs on both mobile platforms.
You use the same JavaFX code targeting Google Play and Apple App stores. Performance is excellent and startup time is fast with native images.
You use Java 11+ and the latest JavaFX.
Our game is TiltMaze Labyrinth!
- Gail Anderson