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JavaFX Links of August 2023

  • August 31, 2023
  • 2508 Unique Views
  • 3 min read
Table of Contents
ApplicationsBooksTutorialsMiscellaneousJFX-Central

I've taken a holiday this month, so probably missed a lot of the amazing JavaFX news, but still some things caught my attention and you can find them in this LinksOfTheMonth overview.

But the most essential and thrilling news is the release of the new version of jfx-central.com! A complete new home for "all things JavaFX" thanks to the amazing work of a whole team of JavaFX enthousiast. Indeed, yes, it's a website but actually a JavaFX application, so you can also run it as a desktop app. And what's even more important... the full sources are available on GitHub.

Applications

Books

Tutorials

Miscellaneous

JFX-Central

Foojay Podcast #25: Game Development with Java, JavaFX, and FXGL

Let’s learn from experts why Java and JavaFX should be on your game-development-language-list!

Foojay Podcast #9: The State of JavaFX Framework, Libraries, and Projects

Let’s talk about the JavaFX framework itself, but also about the libraries and applications that are built with it.

Duke T-shirt azul and javafx
A JavaFX App on ZuluFX in 60 Seconds

Learn how to use a popular distribution from Azul to build a JavaFX HelloWorld Application in 60 seconds!

I’m not sure if you’ll taken more than 60 seconds to complete the steps, but assuming your environment is setup and the JDK 11+ and JavaFX is installed you should be able to cut and paste the code in seconds.

JavaFX application created using IntelliJ
Beginning JavaFX Applications with IntelliJ IDE

This article is for the beginner who wants to get started developing JavaFX applications using IntelliJ IDE.

While this article may seem elementary for some, I believe it can help newcomers to the JavaFX platform avoid some pitfalls and really hit the ground running.

Book review: “Learn JavaFX Game and App Development with FXGL 17”

Review of new book on FXGL, providing an impressive list of components with methods to override and build the exact functionality your game requires.

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