In this article, we'll tackle a common issue: simple communication between system components. With a slightly controversial, themed, domain-driven design.
Though this post has nothing to do with Android, we need a context where an Event-Bus is needed. And boy oh boy is it needed in Android! And we’ll use this as an excuse to write an Event-Bus.
I chose an analogy for the entire thing: Gossips;\
It fits with the nature of the library, and the way it'll be used. A global pub-sub component to enable cross-component communication.
Just, why?
The intention of this "experiment" is to explore how expressive programming languages can be. And how close can we model our real world using logical statements and constructs. It really is amusing how software engineers have created such expressive constructs that we use in our code. This experiment is heavily triggered and inspired by JavaFX's Theater analogy.
Show me the code
The spine of almost every event bus out there is a form of the Observer Pattern. And we won't be any different.
First, We'll have to make our Observable
or the Publisher
as it's called in a slightly different context. Our Observable
is a source of gossips, in a chatty neighborhood. Where rumors and gossips are the main source of entertainment:
interface Gossips<T> { fun spread(gossip: T) fun listen(onNext: (gossip: T) -> Unit): Subscription fun unSubscribe(subscription: Subscription) fun unSubscribeAll() }
Here we define our interface for the source of gossips. Like any respected event bus, Gossips should be able to publish
/spread()
events
/gossips
. We also want users to be able to subscribe
/listen()
to events
/gossips
the moment they come out, so that they can react accordingly. For the convenience of our users, we want them to be able to unsubscribe from these types of gossips.
Next, we want to implement the mechanism by which users can interact with our source of gossip. We need to create the Subscription
and the Receiver
components:
interface Subscription { fun cancel() val isCanceled: Boolean }
Here we provide our subscriber
s/listener
s with a way to cancel their subscriptions.
interface Receiver<in T> { fun psst(gossip: T) }
And here, we provide our nosy neighbors with a way to stay up to date with the latest screw-ups in the neighborhood. By the social act of whispering and an eloquent psst()
function.
Often the two are combined, and we will do just that. Whether it's a good combination of qualities or not isn't relevant to the topic of this article.
internal class Neighbor<in T>(private val source: Gossips<T>, private val react: (gossip: T) -> Unit) : Subscription, Receiver<T> { override var isCanceled: Boolean = false override fun psst(gossip: T) { react(gossip) } override fun cancel() { source.unSubscribe(this) isCanceled = true } }
Our Neighbor
s thrive on a source
of gossips. They also have their own way/function of react
ing to them. Since a Neighbor
is both a Receiver
and a Subscription
to our gossips, it implements their qualities: psst()
, and cancel()
.
Now what's left is to define how our bus actually works, by writing an implementation of our Gossips
interface:
internal class GossipsImpl<T> : Gossips<T> { private val neighbors by lazy { mutableSetOf<Neighbor<T>>() } override fun spread(gossip: T) { neighbors.forEach { neighbor -> neighbor.psst(gossip) } } override fun listen(onNext: (gossip: T) -> Unit): Subscription { val neighbor = Neighbor(source = this, react = onNext) neighbors.add(neighbor) return neighbor } override fun unSubscribe(subscription: Subscription) { neighbors.remove(subscription) } override fun unSubscribeAll() { neighbors.forEach { it.cancel() } neighbors.clear() } }
We store a set of Neighbor
s, and we keep them up to date whenever a new gossip
is out. We add new neighbors to this set whenever they are interested in listen
ing to our gossips. We also remove them whenever they feel they had enough and want to unsubscribe
.
Tying it all together
An example of how it looks like in action is quite amusing:
object State { val resultGossips: Gossips<GenericResult> = Gossips.create() }
We define a State object, that lives the entirety of our app's life-cycle. and houses all our gossips, so that we can easily spread and listen
to them (don't judge):
fun onAttach(){ resultGossips.listen { showResults(it) } }
We listen to our gossips of interest, in an entry point in our app's life-cycle. Similarly, we can unsubscribe when we feel like it:
fun onDetach() { super.onDetach() subscriptions.cancel() }
We can spread gossips when we need to communicate (or realistically when we're bored):
fun onButtonClick(){ resultGossips.spread(GenericResult("something something")) }
And we're done! A full-fledged Event-Bus in a really tiny codebase.
But we all know that we don't really care about the event bus itself; tell me your thoughts about the metaphor! Are you at all interested in this? Does this trigger you? I'd love a discussion in this topic.
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