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Wordish with JavaFX – Part 5
Let’s turn to JavaFX charts, showing how to customize charts with orientation and colors and how to add nodes to the chart scene graph!
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Wordish with JavaFX – Part 4
Continue with Part 4, where we’ll look at how we get our words and how we determine if a submitted word is valid!
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Wordish with JavaFX – Part 3
The JavaFX controller code maintains game state and responds to user input with appropriate updates to the UI.
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Wordish with JavaFX – Part 1
Learn about the main UI layout of a cool JavaFX game using Scene Builder, TilePane, FlowPane, controller code, iOS and Android settings!
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