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What do you know about the code changes that were just introduced into the codebase? When will you notice if something goes wrong?
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Jakarta EE 11: Beyond the Era of Java EE
This user guide provides a brief history of Java EE/Jakarta EE and a detailed overview of some of the specifications that will be updated in Jakarta EE 11.
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[email protected]Foojay Podcast #9: The State of JavaFX Framework, Libraries, and Projects
Let's talk about the JavaFX framework itself, but also about the libraries and applications that are built with it.
Continue with Part 4, where we’ll look at how we get our words and how we determine if a submitted word is valid!
The JavaFX controller code maintains game state and responds to user input with appropriate updates to the UI.
Learn specialized JavaFX Labels and Buttons, pseudo-classes for CSS styling, and third-party font libraries and customizing Scene Builder!
Learn about the main UI layout of a cool JavaFX game using Scene Builder, TilePane, FlowPane, controller code, iOS and Android settings!
In Part 1, we introduced a mobile app game, TiltMaze, written completely in JavaFX, which you can download from either the Apple App Store or Google Play and install it on your mobile device or tablet.
In Part 2, we showed you how to work with Gluon and GraalVM to build native images that execute on either Apple or Android mobile devices and tablets.
In this article, we’ll discuss how to upload your application to the respective mobile app stores so the world can install your application on their devices.
In Part 1, we introduced a mobile app game, TiltMaze, written completely in JavaFX, which you can download from either the Apple App Store or Google Play and install it on your mobile device or tablet.
In this article, we’ll discuss the technologies we use with JavaFX to build the JVM byte code version as well as native images that target iOS and Android devices.
In this three-part series, I’ll show how to use JavaFX for mobile app development: JavaFX looks great and runs on both mobile platforms.
You use the same JavaFX code targeting Google Play and Apple App stores. Performance is excellent and startup time is fast with native images.
You use Java 11+ and the latest JavaFX.
Our game is TiltMaze Labyrinth!
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Confession: I usually lose the Flow switching between Quality Gates and Code 📉😅
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Hola Java devs! 👋 The #SonarQube AI Code Assurance #article is LIVE on @foojayio ! 🎉
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