Foojay.io is a community platform dedicated to the needs of developers who use the OpenJDK and related technologies.
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Wordish with JavaFX – Part 2
Learn specialized JavaFX Labels and Buttons, pseudo-classes for CSS styling, and third-party font libraries and customizing Scene Builder!
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Wordish with JavaFX – Part 1
Learn about the main UI layout of a cool JavaFX game using Scene Builder, TilePane, FlowPane, controller code, iOS and Android settings!
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How to Create Mobile Apps with JavaFX (Part 3)
In Part 1, we introduced a mobile app game, TiltMaze, written completely in JavaFX, which you can download from either the Apple App Store or Google Play and install it on your mobile device or tablet.
In Part 2, we showed you how to work with Gluon and GraalVM to build native images that execute on either Apple or Android mobile devices and tablets.
In this article, we’ll discuss how to upload your application to the respective mobile app stores so the world can install your application on their devices.
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How to Create Mobile Apps with JavaFX (Part 1)
In this three-part series, I’ll show how to use JavaFX for mobile app development: JavaFX looks great and runs on both mobile platforms.
You use the same JavaFX code targeting Google Play and Apple App stores. Performance is excellent and startup time is fast with native images.
You use Java 11+ and the latest JavaFX.
Our game is TiltMaze Labyrinth!